Speeding up XNA Content Load

Introduction Update: For new projects I would suggest using Monogame and its new content pipeline tool If you’ve been doing any XNA development for Windows Phone 7, you may have noticed that the load times for your game can be much higher than what you expect when you actually …

Debugging Behind the Iron Curtain

Sergei is a veteran of the early days of the computing industry as it was developing in the Soviet Union. I had the pleasure of working and learning from him over the past year, and in that time I picked up more important lessons about both life and embedded programming …