Tag: xna

Background Loading in XNA

Introduction If you are developing an XNA game for Windows Phone 7, you probably want an effective way to load your game’s content in the background while still presenting a screen to the user. This screen itself should use minimal resources, as you don’t want to slow down …

Speeding up XNA Content Load

Introduction Update: For new projects I would suggest using Monogame and its new content pipeline tool If you’ve been doing any XNA development for Windows Phone 7, you may have noticed that the load times for your game can be much higher than what you expect when you actually …